![]() ![]() Same as for skill set above but, for additional rows as indicated in Personal Menu as controlled by (Replace # with appropriate number.) Same as for Skill #1, but for Skill #0 or '10' (Note: Keys if reassigned indicate selected key in Personal Menu.)Īctivates 1st skill located in Personal Menu Slot Labeled '1', unless Slot '1' is key mapped to another key on keyboard, shows mapped key in Personal Menu. When '4' is selected shows rows '1-3' and disables crew HUD. Bottom- allows you to select whether '1,2, or 3' rows will show of personal menu. The Personal Menu has two options in the panel to the right: Top- Opens skills to allow click-drag to Personal Menu. If no character indicated, weapons target enemy, or self for positive effects. Refers to weapons in slots, or other skills able to be activated as found in your characters Status, including consumable heals, power ups, personal shield repairs, Tricorder, etc. Same as above but for fourth or bottom teammate. Note: If Autofire set to on, target will not stay selected and will cause target to shift, if you receive damage. When teamed, selects the top Teammate, and targets them. Selects object under cursor if targetable it will become target.Ĭlears currently selected Target, same as escape.Ĭlears your target, and/or brings up menu to exit game or other options. Targets Friend closest to you regardless if on screen or off. Targets Enemy Closest to you regardless of on screen or off. Targets previous friend even if off screen. Targets previous enemy even if off screen. Often points to objective in a mission, when no anomalies nearby. Scan will activate ending with a bright beam pointing to the closest anomaly. Note: Set Rally point can fail when scripting key binds, see also Guide: Keybinds#Rally Point Bug Sets a point on the ground which your Bridge Officers will 'Rally' to when they are finished or not engaging an enemy. Targets Next Enemy which shows on the screen Sends out Ship Boffs (Bridge Officers) to attack enemy targeted. (Control Consoles, Force Fields, Boxes, etc.)Īllows character to do the action indicated when interacting with a person, warp action, etc. Targeting Targeting & Interaction Key BindsĪllows character to interact with scintillating object in the game. Uses Mouse wheel, if present, to zoom Out in smaller steps than Zoom out medium. Uses Mouse wheel, if present, to zoom In in smaller steps than Zoom In medium. (Options can be enabled to switch camera view to side of character or through character in another options menu.) Zooms the view from behind the character closer to the character. Toggles whether the mouse movement moves ship or rotates the camera. While pressing left mouse button, moves camera to look around. Toggles whether the movement keys move or look. (Useful for incapacitating a NPC character for capture.Ĭauses the game to pause, or restart if there is time left in your pause counter.Ĭauses your camera to come back to the forward facing position, useful if you have 'mouse looked' in a different direction to 'reset' the camera view.Įach click moves you through the different camera positions.Įnables the mouse to look around by holding down and dragging the mouse to what you want to see. If only one weapon is in a slot, toggles between Fist Fighting and the Weapon. Toggles Follow Target, to make it an active key, or non-active key.Īllows your character, who can have two weapons to switch between them. While pressing a movement key, like forward, causes your character to move in that direction quickly, like running.Ĭauses your character to make a roll, then pop up onto their feet.Īfter selecting a target character, causes you to follow it. While pressing a movement key, like forward, causes your character to move in that direction smoothly, like walking. Same as forward, but without needing to continuously hold the key down.Įnables your character to jump over objects, low walls, or on top of low objects. Rotates your character Left (counterclockwise) Strafe Right, In other words, move to the right sideways Strafe Left, In other words, move to the left sideways With Walk or Run key pressed will cause you to move forward with that action. Ground Movement & Camera Movement & Camera Key Binds There is also a List of console commands. The files can then be loaded into your console to have greater customization and combinations. Guide: Keybinds (a scripting guide): learn to create, save and load keybind scripting files. After learning about in-game keybinding from this article advanced skills are available at the following link. ![]()
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